Manuelbastionilab



By Bart on November 26, 2018 3D News In a surprise move, the popular ManuelBastioniLAB project has been discontinued. After a failed attempt to raise some funds (which surprisingly wasn't shared on social media, Blender Artists or here), Manuel reached the conclusion that he needs to move on. Make sure the Manuel Bastioni Lab box is checked. Th e n click the ‘Save User Settings’ button and close the User Preferences window. Now if you are in the default layout there will be a new. Professional topology. Complete mesh with teeth, tongue, eyelashes, gum, and eyes as part of main mesh to morph them and easily export them to external software. Manuel Bastioni Lab is available for the current version of Blender, running on Windows, Linux and Mac OS X. The software is free, and provided under an AGPL licence. Characters generated can be used under an Attribution 4.0 licence, making them easier to use in closed-source games.

humanoid characters creation.

ManuelbastioniLAB is an advanced addon that turns Blender in a powerful laboratory for humanoid characters creation.

100% Open Source and Free

The lab is based on the 18 years experience gained during the realization of various 3d graphics projects and collects algorithms, prototypes and python scripts developed by Manuel Bastioni and donated to the world under Open Source license.

Max usability

With few clicks in Blender 3D now you can

Manuelbastionilab Addons

Manuelbastionilab_161a
  • create human characters.
  • set the phenotypes.
  • modify physical parameters.
  • assign expression.
  • choose the pose.

100% parametric

  • Hundreds of moprhing parameters.
  • Skin editor that automatically creates the displacement maps according to the character meta parameters (muscle, tone and age values).
  • Fuzzy logic algorithm for interpolation permits to mix the parameters in real-time.
  • Automatic generation of random characters:with special constrains, to allow the possibility to keep constant the characters heritage.
  • Algorithm to modify and finish the morphing in order to fit the expressions to the face shape.

Not only humans!

The lab is not only a tool to create photorealistic characters.It can also generate a variety of special characters, like anime, elves and more.

Ready for animation

  • Standard skeleton and a well tested rigging, developed in order to match most of external applications and motion capture files.
  • Auto fitting of skeleton.
  • Basic muscle system designed with the standard Blender bending bones, so that finalized characters can work even without the lab.
  • Inverse kinematic

Professional topology

  • Complete mesh with teeth, tongue, eyelashes, gum, and eyes as part of main mesh in order to morph them and easily export them in external software, without dealing with fitting/compatibility issues.
  • Optimized topology for subdivision surface and sculpting.

Anthropological phenotypes library

The lab provides a library of preset that covers the most common human phenotypes.

  • Caucasian: Central European, Afrocaucasian, East European, North European, Euromediterranean, Euroartic, North West European, West Asian.
  • Asian: Central Asian, North Asian, East Asian, South Asian, Central American, North American.
  • Afro: Afromediterranean, Afroasian, Aboriginal, African.

Advanced shaders and proxy library

  • Integrated support to easily load and fit proxy objects from library.
  • Basic hair for human and anime, with advanced parametric shader.

Experimental features

  • Proxy fitting to automatically fit with one-click clothes to the characters and their poses, without needing of vertgroups, weights or skeleton.
  • Automodelling system to create characters starting from a 3d draft. The user just provides a very rough model of what he has in mind, and the system automatically turns it in a realistic and coherent character.
  • Measure system to create a character just giving the body measures. Currently it supports 33 « classic » dimensions, as used in the most of anthropometric studies and researches.

Utilities and animation tools

Manuelbastionilab
  • Retarget system to load and automatically retarget most common bvh files.
  • Expression mixer to mix and animate face expressions.

Download ManuelBastioniLAB

Source : Manuel Bastioni


Developer Manuel Bastioni has discontinued development of Manuel Bastioni Lab, his free Blender add-on for creating customisable rigged human characters, citing a lack of community support.

The news has clearly come as a surprise to many users, with fans posting on social media and in CG forums to say that they were unaware that Bastioni was actively looking for funding.

Development stopped because of ‘neglibible’ community contributions
First launched in 2016, the Lab received steady updates for two years, adding new skin and hair tools and even a basic muscle system.

Manuelbastionilab

On 31 October 2018, Bastioni launched a scheme to support future development of the software by selling add-on assets, but withdrew it a week later, saying that contributions had been “negligible”.

Manuelbastionilab

“The roadmap for version 1.7 is gigantic and would require an incredible effort and motivation,” he wrote. “Unfortunately, it seems that nobody cares about supporting the lab.”

“A [tool like this] cannot survive without a community that supports it. The lab project stops today.”

More support available than the initial response suggested?
The news has clearly come as a shock to many users, several of whom have posted comments on Bastioni’s Facebook post to say that they were simply not aware of the funding program in the week it was online.

Others have posted to say that they would be willing to support a more conventional crowdfunding program, such as a Kickstarter or Patreon campaign.

If you fall in either of those camps, you may wish to add your own feedback, although we’d encourage you do to so sensitively.

In his announcement, Bastioni says that he is “not writing this message to ask more contributions” and that “short [term] help will not change things”, and clearly, the decision is solely his to make.

Manuelbastionilab Vs Makehuman

However, Manuel Bastioni Lab is an application that many people will be sorry to see go – and one, we imagine, that many people never knew was actually looking for community funding.


Updated 11 January 2018: The Manuel Bastioni Lab website and Facebook profile are now offline.

You can find a community fork of the source code on GitHub – it also includes a download of the final official build – and more discussion of the project in this thread on BlenderArtists.org. Who wants to be a millionaire sound effects download.

Manuelbastionilab Tutorials

Related posts:

Manuelbastionilab Blender 2.9

Tags: Blender, character creator, community fork, crowdfunding, development stopped, discontinued, download, Manuel Bastioni, Manuel Bastioni Lab, rigged character